In procedural asset development is very important to think about how to use volumes instead of surfaces to create 3D geometry. Volumes are important, especially in Houdini, because they allow you to deal with overlapping geometry that would normally become messed up if you simply used surfaces alone.
In this video tutorial, we’re going to examine the possibilities of using volumes to create complex assets inside Houdini. Along the way, Saber will share a few of his favorite methods for processing volumes by showing you how to create incredible rock structures.
Below you will find a free video tutorial on how to use volumes to create complex assets in Houdini.
If you enjoy the tutorial, we highly recommend checking out our tutorials page where you will find many more tutorials on developing procedural assets inside Houdini.
Want to learn more about developing procedural assets inside Houdini? These are a few of our favorite resources from around the web:
We also frequently post about procedural creation processes on our tutorials page.
Are you serious about wanting to create realistic landscapes and environments for VFX and games? If so, you should check out Environment Creation in Houdini here at Rebelway. The course is an in-depth look at how professional FX studios develop large-scale environments. By the end of the course, you’ll create realistic environments that rival that of your favorite films and games. Here’s a quick preview of the course.
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