
From Photobashing To FX Artist | Rudra Pratap VFX Journey
Frédérik Barbeau on his experience as a 3D art student in college vs. at Rebelway and landing his first gig as a VFX artist.
Yes, I majored in Computer Science, as all my life since I can remember, I liked to code and deal with numbers. However, growing in South America, I saw that at that time, everything software-related was focused solely on web development. It was basically just some HTML and that’s it. One time one of my teachers started talking about 3D modeling, and at that same time a new program in 3D animation was introduced at the same university. I switched to it and spent a few years studying 3D, but I never finished it because freelance jobs took over.
I think what helped me the most and opened so many doors was the fact that I always wore the 2 hats so to say. On the one hand, I was proficient in the technical side of things. On the other hand, I had a hands-on experience in 3D/CG production, a.k.a. the creative part. Indeed, my background in Computer Science helped a lot, because I knew quite a few things about computer architecture, OS, servers, etc. Every company and studio valued that skill set. My work involved a great deal of mentoring: checking tech stacks, overseeing production pipeline, keeping track of performance, and more.
I was never too much on the artistic side of things, even when I was doing what you see in the final shots of many movies. I worked on it mostly from the technical point of view. It’s a lot like building a video game, so you need to understand the performance, profiling, etc. Here, seeing everything in detail is essential, keeping track of all the underlying technicalities is key. But at the same time I dealt a lot with the purely artistic things like concept art, lighting, perspective, anatomy, design in general, and this is another skill that many studios saw as something a bit unique. The main thing to keep in mind is that you are using a computer at the end of the day, so you need to know how it works. You need a solid understanding of computer algorithms, architectures, what happens in its memory, etc. You need to be mindful of how you use a computer, how you treat the CPU, whether you overload the RAM — all of that is key. VFX shots and games can scale massively and if you’re not doing it right the entire production suffers.
As I mentioned before, knowing how to use a computer is essential, so you should know basic computer science, understand algorithms, and be familiar with a programming language. This means not just knowing a language, but actually understanding what the computer is doing. Obviously, AI and ML are must-have tools for any industry: at this point, it’s like using a computer to do your job. Imagine it like this: back in the day, when computers were just starting to be the hot new tool for animation, there was still this debate of whether you should keep animating by hand or use a computer. Now, pretty much nobody does hand-drawn animation anymore. And that’s how AI is nowadays: some still question whether or not they should use it, but it’s already everywhere.
I develop AI as a Tech Lead, I don’t just use it. My job consists of creating models, training the models, model deployment, etc., and of course dealing with all sorts of data. Also, as every other company, we explore, use, and fine-tune a lot of pre-trained models.
The work we do extends far beyond the VFX industry. We collaborate with a lot of companies and industries and create all sorts of AI-based tools from medical simulators to military training apps, AI tools for layer firms, airlines, and more.
The tool for Blender is just a small example, we could have done the same in just text data or any other DCC — that’s the logic here and in AI in general. This is a sequence prediction, so you can use it for any other type of sequence. For instance, you can predict the next words in a sentence, the weather for the next day, etc. It just happened so that we checked it in Blender with some animation. So there would be the same base for any kind of tool for any kind of industry. For example, if you have to predict where the forest extends in a 3D environment for a VFX shot, it’s no different from predicting where bacteria will spread in a human body. The logic behind those things is the same — it’s just up to you where and how you apply it.
Honestly, I would have stuck to just programming and AI from the beginning, but that is completely personal because I like it more. Working at major studios and VFX houses was still an amazing experience: it got me travelling all around the world, I got to know so many amazing people, etc. But I also have to say that a lot, and I mean a lot of tech companies have game development and 3D as part of their pipelines, and it’s absolutely essential. So that part of my career helped me a lot and it’s definitely a big plus.
You have all the resources you want. Even on YouTube, you can learn Computer Science basics and practice algorithms. But for me, the best way of learning how to program is by creating games. There are full series on game development on YouTube, and you can learn so much, and it’s really fun. What’s more, once you get into it, you have access to all sorts of career paths. Start exploring different game engines like Unreal or Unity. I prefer Unity, but game engines as a whole are the best way to learn.
You’ll have a really good future with any role in tech, it doesn’t really matter. AI is a go-to tool everywhere, but to do AI, you need to know how to program. Along the path of learning how to code, you’ll see if developing AI tools is your thing. If not, you might find yourself in some other branch of software engineering.
Interested in building a career in a tech field? Check out Filipe’s course on Machine Learning. Learn all the AI essentials, from data structures to deep learning and beyond. And don’t forget to subscribe for more VFX and tech content.
By filling out this form you agree to receive email communications from Rebelway.

Frédérik Barbeau on his experience as a 3D art student in college vs. at Rebelway and landing his first gig as a VFX artist.

Frédérik Barbeau on his experience as a 3D art student in college vs. at Rebelway and landing his first gig as a VFX artist.

If you feel like landing a job in VFX is nearly impossible, check out these job hunting tips from Barnstorm VFX’s Talent Manager Hannah Killian.
SIDEFX CERTIFIED
TRAINING
TRAINING
PARTNER
AUTODESK CERTIFIED
TRAINING
Curious about what you can achieve with VFX?
Try a FREE trial of any Rebelway courses and find out!