How to Get Hired as a VFX Artist: an Interview With Hannah Killian
If you feel like landing a job in VFX is nearly impossible, check out these job hunting tips from Barnstorm VFX’s Talent Manager Hannah Killian.
The secret to designing as many high-level 3D assets as possible is to create a procedural way to develop and replicate important geometric texturing features like rocks, bricks, cracks, and more.
As a Houdini artist, you probably already know all about procedural processes, but one thing you may not realize is the potential power of using the terrain tools for things that are much smaller than large-scale environments.
In this video tutorial, we’re going to examine the incredible potential of using the Terrain tool for 3D work. The tutorial will teach you how to think about the process of approaching geometric texturing and give you over 4-hours of in-depth training.
Below you will find a free video tutorial on how to use the various terrain tools inside Houdini to design bricks, pavement, terrain, and more. These tools are a fantastic resource if you need to develop a lot of procedural assets for games or VFX work.
If you enjoy the tutorial, we highly recommend checking out our tutorials page where you will find many more tutorials on developing procedural assets inside Houdini.
Want to learn more about developing procedural assets inside Houdini? These are a few of our favorite resources from around the web:
We also frequently post about procedural creation processes on our tutorials page.
Are you serious about wanting to create realistic landscapes and environments for VFX and games? If so, you should check out Environment Creation in Houdini here at Rebelway. The course is an in-depth look at how professional FX studios develop large-scale environments. By the end of the course, you’ll create realistic environments that rival that of your favorite films and games. Here’s a quick preview of the course.
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If you feel like landing a job in VFX is nearly impossible, check out these job hunting tips from Barnstorm VFX’s Talent Manager Hannah Killian.
Unity vs. Unreal Engine: Which is Best for Real-Time VFX
Frédérik Barbeau on his experience as a 3D art student in college vs. at Rebelway and landing his first gig as a VFX artist.
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