Stranger Things Monster Season 3 | VFX Breakdown
Learn how the monster for season 3 of Stranger Things was brought to life by Rodeo FX team.
We’re back with our latest 3D Houdini tutorial to show you how to shade and do UVs between Houdini and Arnold.. As you may already know, Arnold is one of our favorite tools for rendering and this video will show you why.
The tutorial will go beyond the basics and take you through the entire process of rendering from extraction and displacement to applying LUTs and shading inside Arnold.
Below you will find a free video tutorial on how to seamlessly preform UV and shading work between Arnold and Houdini.
If you enjoy the tutorial, we highly recommend checking out our tutorials page where you will find many more tutorials on developing procedural assets inside Houdini.
Want to learn more about developing procedural assets inside Houdini? These are a few of our favorite resources from around the web:
We also frequently post about procedural creation processes on our tutorials page.
Are you serious about wanting to create realistic landscapes and environments for VFX and games? If so, you should check out Environment Creation in Houdini here at Rebelway. The course is an in-depth look at how professional FX studios develop large-scale environments. By the end of the course, you’ll create realistic environments that rival that of your favorite films and games. Here’s a quick preview of the course.
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Learn how the monster for season 3 of Stranger Things was brought to life by Rodeo FX team.
Take a look at this VFX Breakdown by FuseFX for their work on ‘Brave New World.’
In this video montage, we feature some of our favorite Rebelway student homework submissions from 2021.
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