How to Get Hired as a VFX Artist: an Interview With Hannah Killian
If you feel like landing a job in VFX is nearly impossible, check out these job hunting tips from Barnstorm VFX’s Talent Manager Hannah Killian.
I started studying fine arts when I was 16, I have also loved computers ever since I was a child. Later, I understood they both can work very well together. So, since that day, I became passionate about the relationship between Technology and Art. The first tool I used for 3D creation was 3ds Max, and as I discovered more and more tools, the field of possibilities opened up and my style evolved accordingly.
Since 2015, I have been doing video mapping in the field of entertainment as a freelancer, it’s a very interesting area that requires a lot of teamwork and communication with various actors like dancers, light designers, and others. I’m glad that I had the opportunity to travel and take part in big shows. I am still working there.
Obviously, my preference is CGI, although all artistic domains are interesting. I mainly use the Houdini/Blender combo, which is very efficient.
Firstly, I looked for a good reference on the Internet, because it’s the most important part of the process. Once I had found a video, I started building the scene in Houdini with low-poly 3D scans from Quixel Megascan. Then I converted to VDB to have a correct collision.
When the setup was fine, I used Igor Zanic’s great technique that I had learned in the Water FX training to create wedges.
I also emitted a second flip on the foreground with a pre-roll to create the illusion that a wave splash had already happened before. After finding the right settings, I rendered it with Redshift.
The biggest challenge for me was getting scale and motion right. With the training and the feedback from Igor, I got a better understanding of what I needed to achieve my goal.
The main trick to get a realistic simulation is to take a good look at the reference, understand all the parameters of the simulation, and do a lot of wedges and tests.
Rebelway taught me a lot and allowed me to gain a solid understanding of Houdini. It’s a great pleasure to learn from great VFX artists such as Saber Jlassi or Igor Zanic. The quality of the training, as well as the availability of teachers, create the ideal conditions to learn and reach the next level. The other big advantage of Rebelway is the community, everyone helps each other.
I really like artists like Andy Goldsworthy, Alberto Mielgo, Jeremy Geddes, Henri Cartier Bresson, Maxim Zhestkov, and many others. They are in different artistic fields, but I think we must keep being curious and never hesitate to find inspiration outside digital art.
Yes. I think the solution is to avoid constantly comparing yourself to others and to get inspiration from the artworks you see instead, to admire great artists. That allows you to stay motivated and forge ahead. My advice would be to do the things you love and stay passionate about them.
For the moment, I will go on to work at various events and when I feel ready, I will try to get into the VFX industry.
More art from Julien: https://www.artstation.com/diecom
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If you feel like landing a job in VFX is nearly impossible, check out these job hunting tips from Barnstorm VFX’s Talent Manager Hannah Killian.
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