Compositing Disintegration FX In Nuke- PART 3

By: GABRIEL NEVILLE

Welcome to an exciting journey, in this new free Compositing Disintegration FX In Nuke PART 3

We’re excited to bring you the third part of our FREE tutorial series, led by GABRIEL NEVILLE our Ground Impact in Houdini course instructor.

In Part 1 of our free tutorial, we focused on the primary disintegration of the mask using clusters, procedural animations, and particles for an art-directed look.
Part 2 was mainly about enhancing your shot with secondary elements, where Gabriel guided you in adding smoke for depth, advected particles for dynamic energy, and debris for realism.


In the third part of our disintegration FX tutorial, Gabriel will show you how to add thickness to effects by scattering points and introducing layers like 3D rays for glow and smoke effects. The tech pass section focuses on rendering with different shaders to store data for compositing, using AOVs to manage attributes, and employing noise and gradients for organic effects.
This section focuses on enhancing your Fx and refining our workflow to achieve a polished final output. We hope you enjoy it.

 Happy Learning

Check out Gabriel’s work here:

https://www.artstation.com/gabrielnevillehttps

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