Composite Digital Assets like a pro in Houdini
COPs, or Compositing Nodes, in Houdini are incredibly useful tools for combining assets and data. However, the node interface inside Houdini can often be confusing to those who don’t understand the complexities of using the tool. As a result, we thought it’d be helpful to put together a tutorial on how to use COPs to composite multiple lights and volumes in a single scene. We hope you enjoy it!
Below you will find the video tutorial covering COPs compositing inside Houdini. If you want to learn more about compositing in general, you may want to check out our Compositing in Nuke course here at Rebelway.
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Rebelway Founder & FX Supervisor
Saber started working in CG almost 15 years ago, and has occupied different positions as an artist in different countries around the world.
Before creating Rebelway, Saber worked as a Generalist TD at MPC, London, A Senior Lighting TD at Framestore,
A Senior Technical Director at Blizzard Entertainment,
A Senior FX Artist at Barnstorm VFX, during which he received a VES and an Emmy Awards nominations.
His continuous pursuit of knowledge and learning inspired Saber to start Rebelway to teach others around the world, and to share his profound passion for the FX industry.
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