I started out as a student of a 3D Animation in college in 2010. Later I started learning VFX in San Francisco where I got to know Houdini.
I am an associate VFX artist at Sledgehammer games.
I would honestly be proud to make really cool effect that people will remember.
My favorite Houdini project is a 10-second animation shot that I worked on for my friend’s thesis project. It’s about an archer killing a monster. It’s unique because it was my very first time Houdini project. And it was a long shot complete with destruction, smoke, blood, and glowing tail fx. The result was cool, and I made a lot of friends along the way.
I think one of my favorite tricks is to make a volumetric smoke loop in Houdini for game textures. I learned from the Real-Time FX Course by Urban Bradesko.
Applied Houdini and Rebelway are the two online sources that keep me moving.
I took a lot of online school and tutorials, including three workshops from Rebelway. I am sure the courses from Rebelway are very good. They have the right path and great content to learn. The instructors give massive feedback on the assignment so you to achieve a better result. The price of the courses is definitely worthwhile.
As a recent graduate FX student without much experience, I struggled to find a job under COVID-19. Then I learned Unreal by taking the Real-Time FX Course at Rebelway and updated my reel for about two months. I then began receiving emails requesting me to interview as an FX artist at multiple game studios. I completed the art tests using all the things I learn from the course. As a result, I’m happy to say that I now work as a full-time FX artist.
Here’s a trailer for that course.
I am very excited about the latest version of Houdini. I would love to make more cool explosions.
I host all my work here on pokuanwu.com and here is link to my Vimeo channel.