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A Free Tutorial Series from Saber Jlassi
Arnold is one of the most important render engines for Houdini artists. It has been used on countless projects to craft realistic VFX work and we use it all the time to create incredible FX work.
We thought it’d be fun to release a video tutorial series covering how to approach volume rendering using this tool. Below you will find the series in its entirety.
Note that Arnold 5 and 6 utilizes a new version of the shader that is briefly explained in video 5 and is much easier to use. The content of this tutorial is 100% valid and is 100% applicable to the latest Arnold and Houdini version.
It’s best to use the latest shader that ships with Arnold 6 by using the IPR and tweaking the value you should see so you have a clear indication of what the result looks like.
The cloud chapter contains an updated hip file that is made using the latest Houdini and Arnold version.
In this video below, you’ll learn what we’ll cover in this free tutorial series for Arnold.
Lessons in This Chapter:
Lessons in This Chapter:
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We’ll show you how to use Python for FX work in this exclusive course.

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We’ll show you how to use Python for FX work in this exclusive course.
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Rebelway Founder & FX Supervisor
Saber started working in CG almost 15 years ago, and has occupied different positions as an artist in different countries around the world.
Before creating Rebelway, Saber worked as a Generalist TD at MPC, London, A Senior Lighting TD at Framestore,
A Senior Technical Director at Blizzard Entertainment,
A Senior FX Artist at Barnstorm VFX, during which he received a VES and an Emmy Awards nominations.
His continuous pursuit of knowledge and learning inspired Saber to start Rebelway to teach others around the world, and to share his profound passion for the FX industry.
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