In this interview, we chat with VFX artist Arthur Muller about the process of getting his first major VFX job in a new country.
In this next installment of our Advanced Asset Creation Series, we’re going back to Arnold to take a look at how to create realistic renders using some advanced techniques inside Arnold and Houdini.
The tutorial takes it to the next level and shows us how to prepare scenes for realistic rendering using Arnold.
Below you will find a free video tutorial on how to utilize shading, instancing and LookDev using arnold.
If you enjoy the tutorial, we highly recommend checking out our tutorials page where you will find many more tutorials on developing procedural assets inside Houdini.
0:00 – Intro
0:48 – Shading the Big Wall (Prep)
4:21 – Shading the Big Wall (Part 1)
26:39 – Shading the Big Wall (Part 2)
54:23 – Asset Gathering
1:07:17 – Fixing Assets
1:16:21 – Layout Creation (Part 1)
1:30:31 – Layout Creation (Part 2)
1:42:10 – Layout Creation (Part 3)
2:11:48 – Layout Creation (Part 4)
2:34:07 – Ground Shading
2:42:47 – Rendering
2:48:17 – More Examples
3:01:00 – Assignment
Want to learn more about developing procedural assets inside Houdini? These are a few of our favorite resources from around the web:
We also frequently post about procedural creation processes on our tutorials page.
Are you serious about wanting to create realistic landscapes and environments for VFX and games? If so, you should check out Environment Creation in Houdini here at Rebelway. The course is an in-depth look at how professional FX studios develop large-scale environments. By the end of the course, you’ll create realistic environments that rival that of your favorite films and games. Here’s a quick preview of the course.
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In this interview, Guido Ponzini shares how he created a viral short film in Unreal Engine.
No risk. Just results.