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Houdini has become the go-to tool in the FX industry.
Whoever wields its power is unstoppable.

Magic spells, Sci-fi shields, and EMP electrical shockwaves. Mastering the artistic elements of FX is the goal here and we will guide you through it.

Magic is often one of the hardest tasks you can get since it’s quite abstract and custom. We will test and expand your artistic knowledge. Get ready to be blown away!


Jayden Paterson VFX Artist


FX Supervisor

I have been working as an Houdini FX artist since 2008, on projects ranging from small TV adverts to larger scale cinematic content for many AAA games.  

My background and studies were in animation, and I worked largely as a generalist and animator before joining Axis in 2008. During one of the jobs I was helping to animate, they needed a generalist to help fill in for some Houdini FX work – I jumped at the opportunity. Having never used Houdini and learned as much as I could during the two months I was on the job. I have been a Houdini FX artist ever since and have never looked back!

During my time at Axis alone, I went from being the sole FX artist on earlier trailers, to eventually leading larger and larger teams on projects like Dead Island, several Halo game cinematics, Destiny and many more, eventually moving into a supervising role – I still try to as much hands-on work as I can though!

Imagine a movie or game without FX

…Neither can we!

Join the Rebels and embark on a journey of FX and CGI.

We will guide and mentor you along the way.


Inspiring VFX Courses for Modern FX Artists.

Real-world VFX courses and coaching.

Learn, share and grow together.

This is your opportunity to grow your skills and achieve your VFX goals.



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Points System - Rebelway Online VFX Courses

Our GOAL is to make the classes as affordable as possible

Get 10% back from each purchase.


A purchase of a workshop priced at $499 will grant you 50 Points.

( 10% of the price ) 

Spend up to 20% discounts with points


If you have 300 points and you are purchasing products for $500, the maximum point you can redeem is 100, which is equal to 20% of the workshop price.

The existing customer before June 15 have received anywhere between 50 to 300 points, and they can use this money/points to get discounts on the workshops.

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This course will require 5-10 hours a week with 45-90 total hours of active learning and practice by the end of the course.

Students should have an intermediate understanding of Houdini before taking this course. As a result, we recommend the following courses as a prerequisite:

• Houdini Fundamentals
• Introduction to Houdini for FX

If you have a working knowledge of Houdini, and have actively worked on simulation projects in the past, you will likely succeed in this course.

If you are unsure if you are best suited to take this course, please reach out to us at [email protected]

  • • Looking at reference and discussing what look we’re aiming for
    • Setting up the the scene
    • Base simulations we will use for most of our portal layers
    • Creating the first few particles setups
    • Exploring which basic SOP tools we can use to manipulate our sims
    • Delving deeper into post-sim techniques to maximize the base setup
  • • More SOP manipulation with a focus on animation and timing
    • Create renderable layers using point attributes
    • Work on shading and lighting our particles and the scene
    • Extra detail layers
    • Create additional environmental FX to accompany the portal – debris reaction and dust
    • Rendering Layers
    • Extensive FX compositing in Fusion 9
  • • Look at reference and discuss what look we’re aiming for
    • Creating the sphere, procedural positioning and timing
    • Procedurally generate impact points and projectiles
    • Working at the origin vs in animation space
    • Setup our basic volume and particles simulations, delving deeper into the techniques used in week 1
    • Workaround methods for accurate particle collision
    • Additional post-simulation tricks for extra details
  • • Look at other approaches to add interest to our shield
    • Create our Sci – Fi elements, using simple SOP techniques driven by our base sims
    • Setting up shaders for point rendering
    • Lighting the character and environment with the FX
    • Additional procedural reactionary FX, impact smoke, sparks
    • Extra lighting passes
    • Rendering Layers
    • Extensive FX compositing
    • Finalize shot 1 composite of both FX together
  • • Look at reference and discuss what look we’re aiming for
    • Prepare the new scene, and decide on best practices for the decloaking
    • Setup a basic propagation solver to drive the rest of the FX layers
    • Experiment with ways to manipulate our drone geometry
    • Methods for creating renderable layers from the decloaking geometry, including masks for comp
    • Work on more complex shading networks
  • • Look at other approaches to add interest to our effect
    • Create additional procedural FX types to accompany the decloak, ie arcing electricity
    • Shading and lighting our final geometry
    • Render layers and AOV’s from our shaders
    • Bring it all together in compositing
  • • Once again, we will look at some examples to get ideas and inspiration
    • Animate base spheres focusing on timing and composition of our sci-fi EMP
    • Simple volumes to give the effect “depth”
    • More advance electrical workflows, focussed on artistic look and realism
    • Experiment with simulations and fall-offs for faking interaction
    • • Get creative with procedural patterns in shading to give the shockwave surface texture
      • Create extra magical layers using advection and rasterizing to add interest
      • Lighting our scene with the FX
      • Render layers and AOV’s from our shaders
      • It all happens in compositing!
    • • A complete overview at how to use nuke for fx compositing

    • •  This workshop contains lot more information and the weekly breakdown is just the highlights.
      •  Assignments and weekly lecture are very very demanding and can be challenging to new Houdini comers.
      •  It is required that the student have a very good CG background in shading and lighting.
    • INSTRUCTOR: Jayden Paterson

What Makes Rebelway Awesome?

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Our Courses Include

Hours of VFX Training

Project Files & Assets

24/7 Technical Support

Private Group Access

Lifetime Access

Online Networking Events

Instructor Feedback

Completion Certificates

Our community-centric courses are crafted to nurture a collaborative and exciting learning environment. With Rebelway, you will learn VFX while networking with fellow artists.

Our team of industry professionals are ready to help you achieve your CG goals. Let's grow your skills in the most exciting creative industry in the world.

It's time to unlock your creative potential.

Points System - Rebelway Online VFX Courses


Earn rewards points towards future training for every course purchase and completion.

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Engage in discussions with fellow FX students and chat with mentors directly on our private forums and chats.

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We have a dedicated team of FX artists ready to give feedback on your work and course projects.

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We are currently developing subtitles so VFX artists around the world can achieve their dreams.


Our online program is designed to help aspiring VFX artists have successful careers in FX & CG. Unlike other online schools, our affordable courses are exciting and tactical. Through our courses you will gain the exact skills you need to work on Hollywood-level VFX projects.

In fact, many of our alumni go on to get jobs working for studios such as Dreamworks, Blizzard, EA, & Google.

If you are a beginner, we recommend taking our Houdini Fundamentals course.

If you are already familiar with Houdini, we recommend taking Introduction to Houdini for FX. The course is designed to be an overview of the essential techniques required to work on realistic FX in a modern studio pipeline. By the end of this course you will have an intermediate level of Houdini knowledge.

If you are an experienced Houdini Artist, or if you already have an intermediate-level knowledge of the software, you can pick and choose any course on the site. Most of our courses are designed to give you specific skills required for different VFX projects (Water, Magic, etc.). So feel free to pick and choose as it makes sense for you.

However, if you ever have questions about which course is right for you, please reach out to our Student Assistance Team via our contact page. We’ll happily recommend the best course for you.

Yes! We are an online VFX school that delivers actionable and relevant FX education to the world.

Our online system allows us to deliver affordable education to aspiring CG artists around the world.

After successfully placing the order you will receive an email with complete instructions on how to access your courses and private forums.

The Rebelway online learning platform gives you lifetime access to all the videos and material provided with the workshops. You will also gain access to a private course forum and chat system forever. Once a rebel, always a rebel.

Every class has a dedicated professional instructor who will help you through lectures, project feedback, and Q&As. Every session is designed based on the needs of the student. As a result, every session is unique and updated with the latest FX techniques.

In our courses, you will have full-time support from our FXTAs ( FX Technical Assistants ). This artists will answer any questions you may have during the duration of the course.

Yes, we do offer Certificates of Completion with all our courses.

Yes, click here to download a free PDF with information regarding our courses, time commitment, and program features.

Our courses are designed to guide you through different modules at a comfortable and exciting pace. As a result, modules unlock on a weekly basis. If you purchased any of our short formed mini-courses, you will receive access to every lesson immediately. 

Rebelway does not currently offer subtitles.

However, we want our education to reach everyone around the world. As a result, we are currently working on subtitles for our workshops in English, Japanese, Korean, Spanish and French. We strive to make our subtitles as good as we can. 

Courses are designed with the goal to teach students how to use a tool-set and develop problem-solving skills. As a result, they are benefited from a group environment with an instructor available to answer questions.

Tutorials on the other hand focus on solving one or two problems in specific topics. They are generally standalone and do not require the instructor’s support.

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