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Houdini Pyro Simulation Tutorial | Car Dust Trail

By: ANDREW SUTHERLAND & BRUNO MERLI

Join Andrew Sutherland as he leads you through the creation of a stunning Houdini Pyro Simulation For a Car Dust Trail

In this Free Tutorial, we dive deep into clustering and wedging techniques to manage a large-scale smoke and particle simulation. By strategically splitting our emissions into clusters over time, we achieve a more manageable workflow, enhancing both efficiency and control. But that’s not all, we’ll also dissect the car’s animation to determine the velocity injected into the smoke simulation. Lastly, we’ll harness the velocity of our smoke simulation to move particles, creating a seamlessly integrated particle simulation that adds realism to our FX.

Check out some of Bruno Merli’s work here: https://brunomerli.com/work

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